Changes 31/03


New feature: Control over Player Turns

You can now turn time back to the previous player's turn and re-watch them taking their actions to better observe their behaviour.

You can use the same method to re-play your own turn if you have already ended your turn, but regretted your choice based on . . . what happened after you. 

If there are too many players and you need to do multiple undos, you can instead restart the whole level for your convenience. Restarting the level will now take less time.

We also added a button to end your own turn, so you now have three different methods to do so (click on the turn pointer sprite below you, hit enter on a keyboard or click on the dedicated UI button).

Find all of the above in the "Player Turn" Panel.


New feature: Tutorial Control

You can now (re)start/stop and navigate forward/backward in the tutorial using a new UI panel. You can still NOT skip the tutorial the first time you play a level. Please do read the tutorial ^^

Find all of the above in the "Tutorial control" Panel.


New feature: Persistence across sessions

Your progress will now be saved across sessions. To delete your data, click 'Quit' found in the Home Menu.

Small UI changes: 

The commit button will now have a hover over tip to explain when and why it's not available.

The turn pointer sprite will now have a hover over tip when it's interactable.

The input overlay for touchscreens will now have contextual hover over tips.

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